Blended Learning: How to design user-centric stories for VR





Blended Learning format


A hands-on course to learn the fundamentals of immersive storytelling and master the craft of designing VR experiences from an audience point of view.

This course is for

  • Filmmakers wanting to make the transition to 360° / VR
  • Students in film or audiovisual
  • those looking for a richer and more engaging learning experience
  • those who need variety and follow-up
  • learners who want to connect with and be inspired by fellow students

When you register for the blended format, you will only be able to access the product on the stated start date of the course. Every week we will drip new chapters on your account, with accompanying exercises and downloads. You will then have to prepare them for the next online classroom moment. You will discuss your results with your fellow students and our instructor.

The next blended format will start on July 6.

The course follows design thinking techniques to help you getting started with the creation of your first VR experience. We will provide you with the best compilation of tools and best practices to fully understand the unique characteristics of this medium. 


Week 1

Chapter 1
Chapter 2
Exercise preparation
Class July 08, 7pm CET

Week 2

Chapter 3
Chapter 4
Chapter 5
Exercise preparation
Class July 15, 7pm CET

Week 3

Chapter 6
Chapter 7
Chapter 8
Chapter 9
Exercise preparation
Class July 22, 7pm CET

Week 4

Chapter 10
Graduation Call (one-on-one)



Why immersive stories

In this chapter, we will discuss the characteristics of VR to understand the value that this medium can bring to our audience to try to decipher which stories are native to VR. We will explore it with examples and use cases.

Worlds of experience & audience journey

In this chapter, we will discuss some of the key concepts that we need to understand before getting started with designing VR stories, such as the worlds of experience, the equivalent to traditional movie “scenes.” We will also explore the differences between linear and non-linear narratives.

The message

In this chapter, we will explore the message of stories, why it is essential, and we’ll work on defining your message for your story.

Characters and narrative

In this chapter, we will also develop the narrative of the story, the characters, and the settings, and will take the first decisions that will help us design our story. We will work with an example of a linear narrative.

Know your audience

In this chapter, we will explore our audience, who is now part of our story. We will build a user persona to understand who is our target audience and how do they could potentially react to different content.

World building

In this chapter, we will get started building our worlds of experience, essentially the different places where the action will take place and where my audience will be able to navigate freely. We will start making our first design decisions.

Defining our ideal Audience Journey

In this chapter, we will determine which would be the perfect experience that we would like our audience to have within our world as if we were traditional directors, and we could control their actions and their gaze.

Transitions and Engagement: POI & Guiding Cues

In this chapter, we will learn some tools to encourage our users to follow our ideal journey by letting them think that it was all their own decision. We will finally put all the different worlds of our story together, and we will see how it plays off altogether.


In this chapter, we will explore non-linear stories, where necessarily there’s no preset order of actions for the audience, and we will experiment with the design differences between both types of stories: linear and non-linear.

Final Practice

In this chapter, we will share some quick prototyping tools that you can use after completing all the exercises to validate your theories and see how your story plays before getting into production.

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