Creating stories for virtual reality

VR’s emergence as an art form that changes the rules of storytelling sets the foundation for this chapter. You will learn how storytelling works in VR and how it differs from storytelling in other mediums like theatre, television and traditional cinema. Find out which of the traditional cinematic rules apply to VR content and which do not. Lastly, you’ll learn about key concepts in VR: “Presence” and “Flow.” Discover how these are developed and sustained.

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Creating stories

structuring
VR scripts

Writing for virtual reality is the same but different as other mediums. Stories still follow the time-honored tradition of having a beginning, middle and end. But there still has to be consideration for the story environment. What plot points should you accentuate in a story?

presence
within a story

All filmmakers think about their audience (at least we hope!) but with virtual reality, you have to actually consider the audience and the role they play in the project. Are they active participants or just viewers? How do you represent their presence? How will their presence impact the story? Learn different ways to approach presence.

framing in
a new medium

How do you best use 360° environments to tell your story? And with so much space to fill, how do you guide people to look where you want them to look? Thinking about the frame-and beyond-is covered along with helpful visuals.

  • PRESENCE AND FLOW
  • THE HERO'S JOURNEY
  • THE FOURTH WALL
  • CINEMATIC RULES IN VR
  • FREEDOM OF THE FRAME